2/20/2024 0 Comments Unity haptics![]() Unfortunately they don't officially communicate on them, and how they apply them often varies from studio to studio, so I can't really just write in the documentation what gets reported to me, as it's not official or stable in time.ģ. And no, NV's documentation doesn't mention that limit, it's on Apple's end, like all their other rules. Never seen it written in stone, but that'll pop in reviews. There are hardware limits though, that as far as I know vary from device to device, and Apple recommends way shorter continuous than 35 seconds. I'll definitely give these conversion lines of yours a try though, but I have to admit I never considered actually converting intensity and sharpness into low/high frequency, never seen these as something on the same "scale".Ģ. At this point there's so much difference between a phone motor and a gamepad motor (and so much difference between gamepads) that I see these (in the specific context of that call) as just arbitrary values, used for consistency across universal calls - and to avoid adding two extra parameters, see (3). || (generation = > Thanks for your feedback, and for still using the forum in 2020, I had forgotten about that threadġ. || (generation = DeviceGeneration.iPhone6S) || (generation = DeviceGeneration.iPhone6Plus) || (generation = DeviceGeneration.iPhone6) || (generation = DeviceGeneration.iPhone5S) || (generation = DeviceGeneration.iPhone5C) || (generation = DeviceGeneration.iPhone5) || (generation = DeviceGeneration.iPhone4S) || (generation = DeviceGeneration.iPhone4) ![]() || (generation = DeviceGeneration.iPodTouch4Gen) || (generation = DeviceGeneration.iPodTouch3Gen) ![]() || (generation = DeviceGeneration.iPodTouch2Gen) || (generation = DeviceGeneration.iPodTouch1Gen) || (generation = DeviceGeneration.iPhone3GS) If ((generation = DeviceGeneration.iPhone3G) Here's the full check I have from the latest releaseĭeviceGeneration generation = Device.generation Sorry, I missed the iPods! But Nice Vibrations v1.5 doesn't include iPad. Is that function available, or does it not work? Any idea? There are a ton of Android tablets that don't have vibrate, I own a few of them for testing. It uses a few of the available haptics, and you'll get an idea of how it feels.įor more info about Nice Vibrations, check out the dedicated website.Ĭlick to expand.Thanks for the quick reply! (not expected, especially on weekends AND a holiday no less!) But you can download my latest game, Rugby Bots, for free on the App Store. I had an iOS demo ready (which also happens to be even better than the Android one due to the better haptic hardware on iPhones), but it got rejected by Apple, who apparently (and understandably) don't want demos on their store. You can give it a try by downloading the free demo on Google Play.
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